WorkLink Create: The Create Menu - Creating Primitive Objects
CAD is not always necessary for your projects. WorkLink Create has built in primitive geometry models that can be created/added to your project. This article describes the Create Menu and the use of each element/primitive when added to the scene. Simply click on any of the elements/primitives, to add to the scene. You can also right click on the Step Hierarchy to access these primitive objects too.
- Empty Object: It can be used to make groups of multiple objects that need a single pivot point or shared object properties. This can be useful for creating animations or for applying a visibility mode to all objects parented by the empty object.
- 3D Image: This is a special object type that is also automatically created when an image is dragged from the asset library to the Step hierarchy. It can be used to position images in 3D space.
- Audio Source: This can be used to place an audio source in 3D space. For an augmented reality experience, the distance to the audio source will determine the volume.
- Camera: This can be used to create interactive mode cameras. It can also be used as insets in the UI content template.
- Directional Light: This can be used to put additional lighting in the scene. Directional lights can be colored to create specific moods. Brightness can be modified as well.
- Video Panel: This is a special object type that is also automatically created when a video is dragged from the Asset library to the Step hierarchy. It can be used to position videos in 3D space.
- 3D Text: This can be used to place text in 3D space. Font size can be specified. In combination with a triggerable plane, a user can create UI elements in 3D space.
- Cube, Cylinder, Sphere: These are default 3D primitives. They can be used to construct elements in 3D. In combination with ghosted mode, an author can also use these to highlight elements/used as triggers.
- Plane: This is also a default 3D primitive. It can be used to construct elements in 3D. In combination with ghosted mode, an author can use this to highlight elements/use as triggers. Planes can also be used to construct UI elements in 3D space.
- Checklist: This is a shortcut to create a checklist on the active step. It also automatically opens the Checklist Editor.
- Object Group: This is a shortcut to create an Object Group. It also automatically opens the Object Groups window.
- Material: This is a shortcut to create a new material. It also automatically opens the Asset Library window and selects the newly created material (New Material #). Materials can be assigned to objects through object properties.
- UI Template: This is shortcut to create a new UI template. It also automatically opens the Asset Library window and selects the newly created UI Template (New UI Template #). UI templates can be used to create reusable custom UI elements.