Object Properties lists all the components and properties of an object and allows you to edit their values. Expand each of the 7 menus to access available settings.
- General: Allows renaming and adding of the object to a group. Visibility state can be controlled depending on viewing mode: Standalone/Device.
- Transforms: Numerically controls "Position, Rotation and Scale". All values can be copied by right clicking.
- Pivot: Can be adjusted and reset at anytime.
- Materials: Provides direct access to materials used.
- Triggers: Allows "Move to Step", "Visibility", "Callout" and "Project Link"
- Callout: Allows adding of Title and description to an object or part of an object.
- Billboard: Can be configured to allow object face viewer at all times.
Object's name: You can provide a preferred name for the object.
Visibility mode: You can set the visibility mode of an object or group to Standalone or Device Visibility mode.
Override Parent Visibility: You can disable parent-children object relationship. (When you set visibility mode on an object, all its children will get the same value, unless you override parent visibility.)
Object's position, rotation and scale: You can change object's position, rotation and scale. Use W,E,R change gizmo modes to translate/rotate/scale. Here are Tips and Shortcuts for navigating the scene.
5. Pivot - You can edit a pivot on an object, if available. The location of the axis of rotation is referred to as the 'pivot point' of an object. The Set Pivot window has a few options to assist you in editing the position of the pivot point of an object. Pivot Position contains the X, Y and Z values for the location of the local coordinate pivot based on the center of the object.
There are 2 modes you can switch between for displaying these values:
Relative: The values are based on the boundaries of the object relative to its center. Where “1” or “-1” equals the boundary of the geometry on the respective axis.
Absolute: The values shown in this mode are Unity units from the center of the object.
Reset: Resets the position of the pivot to the state it was in when the object was imported.
6. Triggers and Callout:
Triggers: If enabled, allows you to add interactivity to scene objects. It can be set up to allow an object to act as a button that takes the user to another step anywhere in your scene or an ON/OFF switch that controls the visibility of a specified object. Object triggers can be applied to Callout.
Callout: Callouts are descriptive text boxes that can be added to 3D objects. If enabled, allows you to create annotations and anchor them to specific parts. Check out how Callouts works.