WorkLink Create: How to edit/modify object properties
Object Properties lists all the components and properties of an object and allows you to edit their values. Expand each of the 7 menus to access available settings.
- General: Allows renaming and adding of the object to a group. Visibility state can be controlled depending on viewing mode: Standalone/Device.
- Transforms: Numerically controls "Position, Rotation and Scale". All values can be copied by right clicking.
- Pivot: Can be adjusted and reset at anytime.
- Materials: Provides direct access to materials used.
- Triggers: Allows "Move to Step", "Visibility", "Callout" and "Project Link"
- Callout: Allows adding of Title and description to an object or part of an object.
- Billboard: Can be configured to allow object face viewer at all times.
Menu Details:
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Object's name: You can provide a preferred name for the object.
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Visibility mode: You can set the visibility mode of an object or group to Standalone or Device Visibility mode.
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Override Parent Visibility: You can disable parent-children object relationship. (When you set visibility mode on an object, all its children will get the same value, unless you override parent visibility.)
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Object's position, rotation and scale: You can change object's position, rotation and scale. Use W,E,R change gizmo modes to translate/rotate/scale. Here are Tips and Shortcuts for navigating the scene.
5. Pivot - You can edit a pivot on an object, if available. The location of the axis of rotation is referred to as the 'pivot point' of an object. The Set Pivot window has a few options to assist you in editing the position of the pivot point of an object. Pivot Position contains the X, Y and Z values for the location of the local coordinate pivot based on the center of the object.
There are 2 modes you can switch between for displaying these values:
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Relative: The values are based on the boundaries of the object relative to its center. Where “1” or “-1” equals the boundary of the geometry on the respective axis.
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Absolute: The values shown in this mode are Unity units from the center of the object.
Reset: Resets the position of the pivot to the state it was in when the object was imported.
6. Triggers and Callout:
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Triggers: If enabled, allows you to add interactivity to scene objects. It can be set up to allow an object to act as a button that takes the user to another step anywhere in your scene or an ON/OFF switch that controls the visibility of a specified object. Object triggers can be applied to Callout.
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Callout: Callouts are descriptive text boxes that can be added to 3D objects. If enabled, allows you to create annotations and anchor them to specific parts. Check out how Callouts works.
Related article: WorkLink Create: Adjusting Object's position, rotation and scale in Object Properties.