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Apply the transform values to the scene view camera button

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3 comments

  • Gilles Van de Sompel
    Gilles Van de Sompel

    Hi Ella,

    Thanks for this feature request, seems like a valuable improvement indeed.

    What do you think about potentially attaching this behavior to the "home" button. (also triggerable by pressing the "Home" shortcut keyboard key, in case you'd like to update the UI Editor preview, without having the scene view actively open)

    Currently that home button always reverses to a factory default camera position that is not controllable by the user.

    But, a new behavior could be:

    • If an interactive mode camera is available on a step, move the camera to that position in the scene.
    • If there is no interactive mode camera, fly to the factory default.

    Would functionality like this also answer to the value you are looking for?

    As always, thanks for your input and helping us make the user experience better!

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  • Ella Altman
    Ella Altman

    Sounds really good! It will probably be very intuitive to use....

    I didn't know about this shortcut, but I don't use this button, so it sounds like a usable replacement.

    By the way, I just tried clicking "home" in the UI Editor, but the shortcut didn't work for some reason. Maybe I should select something for it to work..?

     

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  • Gilles Van de Sompel
    Gilles Van de Sompel

    Thanks for your feedback!

    It might be the home button didn't work, when your active focus is in a text field for example, as in that case "home" will apply to the text box, and move the cursor to the beginning of the text box. To make it work in the UI Editor, you might need to click first outside of an area of focus, like a text box, or an input field.

     

    Hope this helps!

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