Loop counter for Timeline Editor
Please add a loop counter for the timeline editor. The current workaround is to right click the current step name, then continue step, and create an event invocation referencing the new step. Although this gets the desired end result, by essentially creating an new step, keeping the transforms of objects in the last frame and clears the timeline, this clutters up the editor with multiple static steps which can get messy quick if you have a lot of steps.
-
Thanks Eric, a very good feature request that could provide user value for many of our users.
We created a ticket for it (nr. 2805 for internal reference), and will prioritize first design work for it in the coming weeks.
This means we will shape the user expience first from a conceptual standpoint, so we can more accurately assess development efforts after that.
I will keep this post updated to potentially involve you as well for reviewing these first user experience designs.
0
Please sign in to leave a comment.
Comments
1 comment