Ability to import animation data
Formats like GLTF (or .GLB) can store animation data when exported from supported programs such as Blender. Having a way to access these animations or specific key frames easily, this would help with detailed content creation in WorkLink when trying to convey something in a project. I recently ran into an issue with a Lock-out/Tag-out (LOTO) project where having access to animation keyframes that I created in Blender would be useful to convey more visual information to an end user.
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Thanks for your feedback, Eric.
We created a ticket in our backlog for this request (nr. 2804 for internal reference), and did a first technical feasibility analysis to asses potential efforts involved.
I will provide an update here once this ticket becomes a candidate for a release.
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