WCTC 0.2.2: Translation Rotation and Scale
This section covers the following lessons:
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Interacting with 3D Elements:
- Emphasis on the habit of constantly orbiting around objects for a better view.
- Introduction to moving objects in the scene view.
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Gizmo Elements:
- Explanation of the four elements of the Gizmo for interacting with position, rotation, and scale.
- Detailed description of the translation (W), rotation (E), and scale Gizmos.
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Translation Gizmo (W):
- How to move objects using the translation Gizmo.
- Explanation of axis-specific movements and the caution against moving in all axes simultaneously.
- Introduction to the concept of using Ctrl Z for undoing actions.
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Rotation Gizmo (E):
- Demonstration of the rotation Gizmo.
- Explanation of rotating about different axes and the caution against using the rotation reel extensively.
- Introduction to snap settings for rotating in specific degrees.
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Snap Settings:
- Overview of snap settings activated by holding the control key during interaction.
- Demonstration of rotation snapping in increments of 15 degrees.
- Control from the drop-down menu and preference for using snap settings during rotation.
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Object Properties Window:
- Introduction to the Object Properties window displaying numerical values for translations, rotations, and scales.
- Demonstration of how numerical values change as objects are manipulated.
- Manual entry of values to precisely position, rotate, or scale objects.
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Scaling Gizmo:
- Introduction to the scaling Gizmo.
- Explanation of scaling in individual axes, in pairs, and all axes simultaneously.
- Caution about the proportion-preserving toggle and its impact on scaling.
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Object Proportions:
- Demonstration of preserving proportions while scaling with the toggle activated.
- Manual entry of values while adjusting proportions.
- The importance of deactivating the toggle for independent scaling in each axis.