The 3D Asset Optimizer (former Revisions Editor), can be used to optimize uploaded CAD data, to meet recommended maximum triangle and object counts.
When done right, a model can be optimized with minimal visual difference, while having siginificant performance improvements.
Follow the steps below to use the CAD pipeline feature:
- Upload your CAD file to the Asset Library. Once uploaded to the Asset Library, select the file to show in the preview box.
- Select "3D Asset Optimizer" under the Window Menu.
Click "Optimize 3D Asset" to start creating a new optimization job.
- In order to boost performance we will optimize the 3D asset based on the existing file.
Select the model file for optimization by clicking Select Model and then "Confirm".
- Source file provides an option to choose the "initial" processed upload, or another previously optimized asset. For example, if I created a previous optimization named 'Bike.zip - Bike.SLDASM', it will be listed under "Source File".
- None: this targets the original uploaded CAD file or .zip, this is the asset without having gone trough the default optimization algorythm Create applies to every import.
- Initial: this is the default name Create applies to the default asset optimization when new files are uploaded.
- Other assets in the list: are previously user created 3D asset optimizations.
- Root File only appears for uploaded .zip file, and after selecting "None" as a source file. This offers you the opportunity to select a different file in the uploaded .zip. More information here.
- New Name will allow you to assign a name to the optimized asset, so you can easily find it in the Asset Library after the process has finished.
- The Simple mode will allow you to target a High (Surfacic Tolerance 3 mm), Medium (SF 1 mm) or Low (SF 0.5mm) decimation. Advanced mode allows you to add more operations to the job. Click "Confirm" once done.
Visit Article - Advanced 3D Asset Optimizer for details.
6. The 3D Asset Optimizer window will show the status of the request (Processing, Processing CAD, Rendering, Failed/ Done, etc.)
Once the asset optimized successfully, you can close the 3D Asset Optimizer window and open the Asset Library. You will see the optimized version of your asset listed under the main file.
Then you can drag it to the scene like any other 3D asset.
You can upload a Zip file that contains multiple assemblies, parts and textures by uploading the Zip file to the Asset Library.
Select a different root file from within the zip and generate a new variation on that root file, following same steps above i.e. 3D Asset Optimizer > Optimize 3D Asset >Select Model > Select Source File "None" > Select Root File > Assign a New Name > Assign simple or advanced operations (Simple: Medium is a good first start) > Confirm.