WCTC 3.2.1: Animation and User Direction: Introduction to User Direction
This video focuses on animation and user direction in WorkLink Create, with emphasis on the importance of directing users' attention effectively in augmented reality (AR) environments. You will learn more about the following:
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Authoring Phase Context:
- Placement within the authoring phase of project creation.
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Challenges in AR Instruction:
- Highlighting the challenge of not being able to control where users look in AR.
- The goal is to use animation tools to guide users' attention.
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User Direction Basics:
- Ensuring users know where to look and what to do during each step.
- Distinguishing between animated and non-animated elements.
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Recommended Approach for Animated Elements:
- For animated elements, the suggested animations include a highlight sphere, color change, and playing the specific animation.
- For non-animated elements, recommendations involve an arrow with ping-pong animation, color change, and callout labels.
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Example of User Direction in Practice:
- Demonstrating the application of recommended animations on 3D assets.
- Example includes zone indicators, arrows, and animations to draw attention effectively.
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Importance of Animation:
- How to incorporate animation in every step.
- Examples of building up animations, starting with basic movements, adding color changes, and incorporating highlights.
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Testing and Refinement:
- Acknowledging the need for testing and refinement based on user feedback.
- The iterative process of improving user direction through the effective use of available tools.
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Practical Demonstration:
- Transitioning to the practical demonstration within WorkLink Create.
- Applying theoretical concepts in a hands-on approach to user direction using animation tools.
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Conclusion:
- Wrapping up the theoretical approach and transitioning to the practical demonstration within the WorkLink Create platform.