FAQ: How to prevent an animation from looping
We will be adding the ability to prevent an animation from looping in the future but in the mean time, you can workaround this by:
- Right click the current step name>then continue step.
- Create an event invocation referencing the new step.
Note
- Although this gets the desired end result, by essentially creating a new step, keeping the transforms of objects in the last frame, this may appear to clutter up the editor with multiple static steps.