09 - Quad Menu
The Quad Menu in 3DS Max β Quick Access to Essential Tools
- The Quad Menu in 3DS Max is an efficient way to access frequently used tools. You can bring it up by right-clicking anywhere in the viewport. It consists of four quadrants with different functionalities.
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π’ Tools 1 β General Commands for Objects
- πΉ Includes top-level commands for objects and subobjects.
πΉ Offers quick access to:
β Cut and Quick Slice for making fast geometry edits.
β Subobject Modes (Vertex, Edge, Polygon, Border, Element). -
π Tools 2 β Context-Sensitive Modeling Shortcuts
- πΉ Changes depending on your selection (Vertex, Edge, Polygon, etc.).
πΉ When in Polygon Mode:
β Create
β Extrude
β Bevel
β Detach - πΉ Custom Shortcuts Added for Faster Workflow:
β Detach
β Working Pivot to Edge
β Regularize (Perfect Circles from Selections)
β Auto Smooth Faces
β Flip Normals
β Edit Triangulation -
π΅ Display Menu β Hide & Unhide Options
- πΉ Quickly hide/unhide objects for better scene organization.
β Hide Selection
β Hide Unselected
β Unhide All
β Unhide by Name (Search for specific objects). -
π£ Transform Menu β Move, Rotate, Scale & Cloning
- πΉ Clone (Ctrl + V) brings up the clone dialog:
β Copy β Creates a separate duplicate.
β Instance β Changes to one object affect all instances.
β Make Unique β Converts an instance into a separate object. - πΉ Object Properties Panel:
β Controls hide/freeze settings (important when importing scan data). -
π Customizing the Quad Menu for Efficiency
- πΉ Add frequently used options like:
β Edit Working Pivot
β Use Working Pivot -
β¨ Why Use the Quad Menu?
- β
Saves time by reducing clicks.
β Automatically updates based on selection mode.
β Can be customized to fit your workflow.