20 - Modeling - Air Filter and Fuel Lever
Modeling the Air Filter and Fuel Valve
1. Positioning the Air Filter Box
- Create a box to represent the air filter.
- Align it with the motor and surrounding parts using reference images.
- Adjust its thickness to match real-world proportions.
- Ensure there’s no overlap with the motor and other parts.
2. Modeling the Air Filter Shape
- Convert to Edit Poly and drag the bottom vertices down for proper shape.
- Adjust the back panel by angling it slightly outward.
- Extract the front face as a separate object for detailing.
- Use the Shell Modifier to add thickness.
- Apply Bevel to create the raised front section.
3. Chamfering the Air Filter
- Delete unnecessary back faces for optimization.
- Reset X-Forms to ensure uniform scaling.
- Apply the Chamfer Modifier with two segments for a smooth look.
4. Cutting Out Vent Holes
- Use the Slicing Plane to cut three vent openings.
- Adjust the slice positioning to match reference images.
- Delete the selected faces to create openings.
- Bridge the surrounding edges to form proper topology.
- Use the Cap Tool to fill any gaps.
5. Refining the Back Angle
- Add an Inset to prepare for back angle adjustment.
- Use FFD (Free-Form Deformation) Modifier to push edges inward.
- Ensure alignment with scan reference for realistic proportions.
6. Creating the Choke Lever
- Use the Line Tool to create the choke’s angled shape.
- Convert to a rectangular spline and add thickness.
- Convert to Editable Poly and apply Symmetry for both sides.
- Adjust pivot placement to rotate from the correct center.
7. Modeling the Fuel Valve
- Create a box as the base structure.
- Position it slightly off-center to match reference.
- Reset X-Forms before chamfering.
- Apply two separate chamfer operations for correct beveling.
8. Adding the Fuel Valve Handle
- Use the Regularize Tool to create a circular cutout in the valve.
- Insert a box for the rotating handle.
- Align the handle’s pivot to ensure proper rotation.
- Extrude the back face into the circular cutout to create depth.
9. Smoothing and Cleanup
- Apply Auto Smooth to all new objects.
- Ensure proper smoothing groups for clean shading.
- Convert any transparent objects back to solid.