22 - Creating the Hierarchy
This article specifies how to prepare data in 3DS Max, before importing it into WorkLink Create.
Finalizing the Hierarchy for Export
1. Preparing the Objects for Hierarchy Setup
- Convert All Objects to Editable Poly:
- Selected all objects (Ctrl + A), right-clicked, and converted them to Editable Poly.
- Removed unnecessary modifiers like Symmetry and Turn to Poly.
- Reset XForms to Ensure Uniform Scaling & Rotation:
- Selected all objects (Ctrl + A), navigated to the Utilities Panel, and clicked Reset XForms → Reset Selected.
- Right-clicked and converted them back to Editable Poly to finalize transformations.
- Centered Pivot Points for Individual Objects:
- Used Affect Pivot Only → Center to Object for most objects.
- Manually adjusted pivots for parts that need proper rotational alignment (e.g., choke lever, fuel valve, and other rotating components).
- Used snapping (S) to align pivots precisely to rotation axes.
2. Structuring the Hierarchy
- Combining Like Objects:
- Attached similar materials & objects (e.g., standoffs with related hardware, fuel system parts).
- Renamed all objects logically, following a consistent naming convention:
- motor_mid, motor_black, motor_dark for the engine components.
- frame, handle, standoff, bolts for structural elements.
- panel_red, panel_black, fuel_cap, etc., for identifiable parts.
- Using the Select & Link Tool to Create Parent-Child Relationships:
- Linked bolts and hardware to their respective standoffs and frame components.
- Connected fuel cap to the top panel, ensuring it moves correctly as a child.
- Attached buttons and transparent covers to their base panels for accurate positioning.
- Ensured that handles and levers had the correct hierarchy to function properly in Create.
- Grouping Related Objects Using Helper Points for Clean Organization:
- Created a Point Helper (Empty Node) named motor to group all engine-related components.
- Used the same method to organize major sections like the frame, top_panel, and exhaust.
3. Final Hierarchy Structure
- Frame (Parent)
- Wheels, standoffs, and handle components.
- Motor (Grouped Node)
- Mid, black, and dark metal components.
- Fuel system (fuel cap, valve, filter).
- Top Panel
- Includes attached fuel-related components, buttons, and transparent covers.
- Exhaust & Heat Shield
- Properly grouped for clean organization.